Might be a case of a bug, or that he was my follower for so damn long he hadn't been at Red Rocket in months, but all I can say is. Now, I don't know what caused that - it can't be a fix, because I also just 'cancelled' MacCreedy and Cait, and they ARE supposed to live at Red Rocket (any companions without commitments or attachments typically stay with me) - but it happened. When I went to Goodneighbour, LO AND BEHOLD THERE HE WAS, in the State House, hanging out with Fahrenheit. I can at least tolerate it, since Hancock and my SoSu are dating, yet still annoying.īUT recently, when I cancelled, the dialogue SAID he was returning to Red Rocket but he never showed up. I only fell into this trap with Hancock (I told him to stay there temporarily while I shifted Strong so he'd stop judging me while I moved my frames around) - I feel for those who accidentally collected Nick and Piper as well. , and after the typical 'just cancel' from people unfamiliar with the problem, it was determined there was none. Use Corbyn’s tips wisely, comrades, and enjoy these dancing Mirelurks.You apparently can't. I’ve lost hours of progress through annoying problems with the save system, seen my companions fly into the sky and disappear, even failed a mission because of an NPC that decided to walk to the bottom of a lake.īut it’s worth remembering that, for all the frustrations it brings, the janky side of Bethesda games can have real charm too. Though I’ve loved much of my time with Fallout 4, it is a game filled with bugs and glitches that can – on occasion – really ruin your day. SEND COMPANION AWAY IN FALLOUT 4 PORTABLEGo to see her and within 10 minutes you’ll bag a Fat Man portable nuke launcher, an absolute ton of ammo and a great armour set, and unlock artillery positions for every settlement. Take the Castle, go off and do something else, and soon enough someone will turn up looking for you. First of all, when you’re doing the quests beforehand, take Preston as your companion – because completing each one depends on reporting back to him. But it’s worth zooming through the early Minutemen quests, which are all very easy, just to reach the point where you re-take a location called the Castle. The Castle’s replaced Sanctuary as my main settlement, because a half-destroyed castle looks cooler than half-destroyed bungalows. But when you’re stuck in a lovely loot zone and just need that bit extra to get outdoors and fast-travel home, you want Grilled Radstag. There are several common workarounds: load up your companion, use the Solo Wanderer/Dogmeat glitch and so on. The greatest enemy in Fallout 4, the bane of every player, the most despicable sentence in the Commonwealth: “You’re carrying too much and can’t run!” If it’s a Legendary Ghoul, blow off the legs, and then the mutated second stage can only look up in abject apology as you line up the combat shotgun. If it’s a Legendary Super Mutant, where we’re worried about their weapon, focus on the arms – if they mutate, you’ve crippled the arm by that point and their accuracy’s dived. When fighting Fallout 4’s normal enemies you don’t really need to target limbs so much so it’s easy to forget about this tactic, but it is absolutely the core part of my strategy against Legendaries. The one thing that doesn’t regenerate, however, is limb damage. Now cough up that loot! Photograph: Bethesda This is how I like my Legendary enemies – legless and toothless. Hit the VATS button as soon as you throw and you’ll find you can target the grenade, though depending on its location your shot chance will be different (this is another great opportunity for using the guarantee of a Crit.) And boom – no more legs for your luckless foes. Messed up that grenade toss? Always throwing it just a second too late as the Raiders scarper? Worry ye not my wasteland friend, for there are two magnificent tricks to frags that will turn your throwing arm into the envy of Shane Warne.įirst one is obvious when you think about it: a well-placed bullet will prematurely detonate your grenade. SEND COMPANION AWAY IN FALLOUT 4 FREEThink of this as at least one free shot and, thanks to the shonky enemy AI, usually many more – if they’re still alive after using VATS, just spam that trigger. Crits are also useful for taking out the combat inhibitors on the back of mechanical enemies.īut it doesn’t end there! One of the most useful functions of VATS is that your aim will be centred on any enemy you shot at after you’ve exited VATS.
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